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Inertial Drift is a unique racing game developed by Level 91 Entertainment. The game features a distinctive twin-stick control scheme, where players use both analog sticks to drift their car around tight corners and navigate complex tracks.
The most significant change in Burnout Paradise is the transition to an open environment, the streets of Paradise City. At the start of the game, the entire city is accessible to you, with the concept being that you may do anything you want at any time.
Development of Star Drift Evolution started a couple months after the release of the first Star Drift on Steam. Star Drift, released in February 2018, was Catze's first project and laid the foundations for Star Drift Evolution. During the last 2 years, the game system has been refined and finetuned to offer a more exciting and less frustrating experience. The result is Star Drift Evolution. Star Drift Evolution takes the multiplayer arcade action and visuals of retro top-down classics like Super Off Road, Micromachines and Skidmarks and mixes them with a pseudo-simulative physics-based gameplay to offer an experience that feels familiar and refreshing at the same time.Star Drift Evolution was programmed in Unity and Blender was used for the 3D environments.
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Spore is a 2008 life simulation real-time strategy God game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.
Spore allows the player to develop a species from a microscopic organism to its evolution into a complex creature, its emergence as a social, intelligent being, to its mastery of the planet, and then finally to its ascension into space, where it interacts with alien species across the galaxy. Throughout the game, the player's perspective and species change dramatically.
Unlike many other Maxis games,[5] Spore has a primary win condition, which is obtained by reaching a supermassive black hole placed at the center of the galaxy and receiving a "Staff of Life". However, the player may continue to play after any goal has been achieved.[6]The first four phases of the game, if the player uses the editors only minimally, will take up to 15 hours to complete, but can take as little as one or two hours.[7] Note that there is no time limit for any stage: the player may stay in a single stage as long as they wish, and progress to the next stage when ready. At the end of each phase, the player's actions cause their creature to be assigned a characteristic, or consequence trait. Each phase has three consequence traits, usually based on how aggressively or peacefully the phase was played. Characteristics determine how the creature will start the next phase and give it abilities that can be used later in the game.
The Cell Stage (sometimes referred to as the tide pool, cellular, or microbial stage) is the very first stage in the game, and begins with a cinematic explanation of how the player's cell got onto the planet through the scientific concept of panspermia, with a meteor crashing into the ocean of a planet and breaking apart, revealing a single-celled organism. The player guides this simple microbe around in a 3D environment on a single 2D plane, reminiscent of Flow, where it must deal with fluid dynamics and predators, while eating meat chunks or plants. The player may choose whether the creature is a herbivore or a carnivore prior to starting the stage.[9] The player can find "meteor bits" (apparently from the aforementioned panspermic meteor) or kill other cells to find parts that upgrade their creature by adding abilities such as electricity, poison or other parts. Once the microbe has found a part, the player can call a mate to enter the editor, in which they can modify the shape, abilities and appearance of the microbe by spending "DNA points" earned by eating meat chunks or plants in the stage.
After the brain of the player's species evolves sufficiently, the species may enter the Tribal Stage. The species' design becomes permanent, and the player sheds control of an individual creature in favor of the entire tribe group, as the game focuses on the birth of division of labor for the species.[10] The player is given a hut, a group of up to 12 fully evolved creatures,[11] as well as two of six possible Consequence Abilities, unlocked depending on the species' behavior in the previous phases. This is only possible if the player played the previous stages; if the player started directly from the Galaxy Screen, they are locked.[12]
The player controls a single spaceship, built at the beginning of the Space Stage. The player can travel by clicking on other planets and moons and stars, though each jump costs energy. Later in the game, the player can purchase a wormhole key which enables them to travel through black holes, offering instant transportation to a sister black hole. There are around 500,000 planets in the game's galaxy orbiting around 100,000 stars (including Earth and its star, Sol).
One of the main goals in the Space Stage is for the player to push their way toward a supermassive black hole at the galaxy's center, which introduces the game's final antagonists, the Grox, a unique species of cybernetic aliens with a powerful empire of 2400 systems surrounding the core. Getting to the center of the galaxy and entering starts a cinematic in which the player is introduced to Steve. After the cinematic dialogue with Steve ends the player is shot out of the black hole, and gets rewarded with the Staff of Life.[15]
Spore's user community functionality includes a feature that is part of an agreement with YouTube granting players the ability to upload a YouTube video of their creatures' activity directly from within the game, and EA's creation of "The Spore YouTube Channel", which will showcase the most popular videos created this way.[17] In addition, some user-created content will be highlighted by Maxis at the official Spore site, and earn badges of recognition.[7] One of Spore's most social features is the Sporecast, an RSS feed that players can use to subscribe to the creations of any specific Spore player, allowing them to track their creations.[18] There is a toggle which allows the player to restrict what downloadable content will be allowed; choices include: "no user generated content", "official Maxis-approved content", "downloadable friend content", and "all user-created content".[7] Players can elect to ban content in-game, at any time, and Maxis monitors content for anything deemed inappropriate, issuing bans for infractions of content policy.
The Sporepedia keeps track of nearly every gameplay experience, including the evolution of a creature by graphically displaying a timeline which shows how the creature incrementally changed over the eons; it also keeps track of the creature's achievements, both noteworthy and dubious, as a species.[9] The Sporepedia also keeps track of all the creatures, planets, vehicles and other content the player encounters over the course of a game. Players can upload their creations to Spore.com to be viewed by the public at the Sporepedia website. As of May 2009, the list of creations has surpassed 100 million items.[26] 041b061a72